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Training game on 'Climate and Society' explores gender and social inclusion
The 'Climate and Society Game' is a training tool that uses role-play to help participants understand the intersection of social identity and climate risk. Set in the fictional Indian neighbourhood of Krishna Nagar, the game asks participants to adopt character cards—representing diverse identities such as a transgender woman, an elderly grandmother, and a pastoralist—to simulate consultations on coastal flooding and resilience planning. The exercise aims to highlight barriers to participation and foster more equitable climate action.
AI-generated
This summary is written by a language model reading the source document. It is not the publisher's words and is not a substitute for the original.
Document type: Guide
How to play the gender and climate game
The guide outlines a simulation game where participants act as subsistence farmers managing assets (beans) against climate risks (droughts and floods). The game progresses from a gender-neutral phase to one that introduces systemic inequalities—such as lower starting assets for women and lower harvest payouts—to spark dialogue on climate vulnerability. An optional 'gender-smart programming' round demonstrates how targeted interventions can equalize outcomes by providing equal starting assets and harvest rewards regardless of gender.
AI-generated
This summary is written by a language model reading the source document. It is not the publisher's words and is not a substitute for the original.
Document type: Guide